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Perfomance

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All Questions

  • Unanswered Questions
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KonjiaStudio commented

Best way to handle large tilemap?

Feb 6, '22 2d·tilemap·procedural generation·perfomance

2 Replies

0 Votes

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MarkMaa edited

Very low URP performance for my mobile 2D game

Dec 3, '21 rendering·universal·perfomance

0 Replies

0 Votes

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sakurahime796 asked

Game Freeze 2 second when use Sprite.Create

May 5, '21 c#·loading during runtime·perfomance

0 Replies

0 Votes

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VeryAnnoyingCat commented

Performance impact of keeping all instances of a game in a single script

Jan 31, '21 instances·perfomance

1 Reply

0 Votes

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tatsuya-kida edited

WebCam.uploadTexture() is too slow with using 4K webcam.

Jun 4, '20 webcamtexture·webcam·perfomance

0 Replies

0 Votes

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jalbastefan828 commented

This settings are good for performance?? (android game)

Mar 1, '20 mobile·performance·performance optimization·mobileoptimization·perfomance

1 Reply

0 Votes

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Kishotta edited

C# basic perfomance question

Aug 27, '19 c#·optimization·variables·learning·perfomance

2 Replies

0 Votes

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Danilan edited

Branching with SHADER_API_D3D11 directive compiles wrong in surface shader

Nov 10, '18 shader·bug report·surface·directx 11·perfomance

1 Reply

0 Votes

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umurcg asked

How to optimize colliders for high number of collision?

Nov 5, '17 in Help Room

0 Replies

0 Votes

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HopeMaven published

I am going to buy Unity game to reskin. Who can I pay to check the code?

Jun 23, '17 in Help Room

0 Replies

0 Votes

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$$anonymous$$ published

Unity network perfomance

Sep 28, '16 unity 5·networking·network·optimization·perfomance

0 Replies

0 Votes

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DiegoSLTS commented

Firefox Unity Games using FlashPlayer plugin... why?

Aug 23, '16 in Help Room

1 Reply

0 Votes

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moonglow commented

unity takes a longer time to load a large scene the first time after I restarted OS

Dec 17, '15 in Help Room

0 Replies

0 Votes

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hytka81 answered

UGUI is working too slow on iOS builds after update to Unity 5.2.x

Oct 2, '15 in Help Room

1 Reply

8 Votes

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Mackam edited

Wait times when developing

May 16, '15 unity 5·testing·compiler·wait·perfomance

3 Replies

1 Votes

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ppbinary published

Unity5 sprite.create perfomance issue in editor?

Mar 10, '15 unity 5·sprite·unity5·issue·perfomance

0 Replies

0 Votes

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Bunny83 answered

It's recommended to separate a non-Monobehaviour class?

Aug 12, '14 classes·files·perfomance

1 Reply

2 Votes

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N00MKRAD edited

[SOLVED] TrueColor: Performance loss, bigger file size or both?

Jul 14, '14 texture·compression·filesize·perfomance

1 Reply

0 Votes

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Lyje edited

Different game speed

Jun 19, '14 fixedupdate·time.deltatime·update function·device·perfomance

2 Replies

1 Votes

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sotha_sil commented

Many camera objects or Set Position of one camera perfomance

Jan 6, '14 camera·perfomance

1 Reply

1 Votes

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Fattie commented

Generating Meshes Is Slow

Apr 22, '13 cube·meshes·world·perfomance

1 Reply

0 Votes

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xikky commented

Performance question: Accessing public variables.

Mar 8, '13 perfomance

1 Reply

1 Votes

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TdoubleG58 published

Perfomance for Mobile Closed

Feb 6, '13 texture·mobile·perfomance

1 Reply

0 Votes

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code-blep commented

Does Unity share sound files?

Dec 3, '12 audio·sound·sharing·perfomance

1 Reply

0 Votes

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zpinner asked

Performance concerns when checking for triggers

May 15, '12 trigger·perfomance

0 Replies

0 Votes

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seththefirst published

Perfomance with a helicopter rotor

Dec 19, '11 mobile·rotate·helicopter·perfomance

2 Replies

0 Votes

Related Topics

unity 5 c# mobile optimization texture 2d trigger update function mobileoptimization issue rendering sound collider2d fixedupdate 3d models wait shader compression models compiler meshes directx 11 filesize physics testing


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