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Unity 5.0 Increased overhead (Editor)
I have as many others upgraded to unity 5.0, I have a problem with overhead in the profiler, it is around 100ms when a certain scene is played. When in 4.6.1 it was far smaller, why did this upgrade effect me that much? How can I make it better?
AFAIK overhead in the editor is increased, because of all the editor's.
EDIT: This seems to increase over time. (Time I have the editor open)
That's why you don't profile in the editor - profile from a build.
The problem percists even though I don't have the profiler open, it is just very hard to test the things I have created when I have 5-10 FPS. Is there any way to decrease this?
Now it's been rolled out en-masse, sit back and file the bug reports until these things are spotted and fixed.
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