Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Swede · Feb 04, 2015 at 03:06 PM · gameobjectmeshscenematerials

Add mesh with materials to scene through code.

I'm writing a MenuItem that iterates through fbx files located in "Assets/Resources". I want it to add one instance of each mesh to the current scene.

From helpful posts I have learned how to generate a GameObject and add a MeshFilter and MeshRenderer etc. But what I really want is for the GameObject to be generated as if drag-and-dropping the mesh from the asset browser into the scene [which means materials are assigned correctly].

Is that possible?

If not - how can I query for what materials a mesh is referencing?

Current code [that works but not giving me the result I am after]:

 using UnityEngine;
 using UnityEditor;
 
 using System.IO;
 
 public class MenuItems
 {
     [MenuItem("Tools/Process Meshes")]
     private static void NewMenuOption()
     {
         DirectoryInfo directoryInfo = new DirectoryInfo("[some unity project path]\\Assets\\Resources\\Meshes");
         FileInfo[] fbxFileInfos = directoryInfo.GetFiles("*.fbx");
         foreach (FileInfo fbxFileInfo in fbxFileInfos) 
         {
             string meshResourcePath = string.Format("Meshes/{0}", fbxFileInfo.Name.Replace(".fbx", ""));
 
             var mesh = Resources.Load(meshResourcePath, typeof(Mesh));
 
             Mesh meshInstance = Object.Instantiate(mesh) as Mesh;
 
             GameObject gameObject = new GameObject(fbxFileInfo.Name.Replace(".fbx", ""));
             gameObject.AddComponent(typeof(MeshFilter));
             gameObject.AddComponent(typeof(MeshRenderer));
             MeshFilter meshFilter = gameObject.GetComponent("MeshFilter") as MeshFilter;
             meshFilter.mesh = meshInstance;
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Mesh slicing or shattering 1 Answer

importing from blender 1 Answer

Missing Materials and Textures Quick Fix? 0 Answers

Dynamic mesh positioning with Raycast intersection... 0 Answers

How can I save a gameobject's mesh? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges