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Question by trs9556 · May 22, 2013 at 02:24 AM · gameobjectmeshsaveskinnedmeshrenderer

How can I save a gameobject's mesh?

Hello, I'm trying to save a copy of my gameobject's mesh using the script below:

 SkinnedMeshRenderer MyMesh = (SkinnedMeshRenderer)gameObject.GetComponent("SkinnedMeshRenderer");
 Mesh winning = MyMesh.sharedMesh;
 AssetDatabase.CreateAsset(winning, "Assets/MyMesh.Mesh");


Although this might save the mesh correctly, I can't do anything with it because ".Mesh" is the wrong file format. I'm looking for whatever format that is the same as the picture below:

alt text

Thanks

mesh.png (14.5 kB)
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Answer by trs9556 · May 22, 2013 at 02:45 AM

AH-HA

Yayyy, so I figured it out.

Changing .Mesh to .prefab worked exactly as I wanted.

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