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Question by ExtremePowers · Mar 04, 2015 at 06:41 PM · profileroverhead

Unity 5.0 Increased overhead (Editor)

I have as many others upgraded to unity 5.0, I have a problem with overhead in the profiler, it is around 100ms when a certain scene is played. When in 4.6.1 it was far smaller, why did this upgrade effect me that much? How can I make it better?

AFAIK overhead in the editor is increased, because of all the editor's.

EDIT: This seems to increase over time. (Time I have the editor open)

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avatar image tanoshimi · Mar 04, 2015 at 07:08 PM 0
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That's why you don't profile in the editor - profile from a build.

avatar image ExtremePowers · Mar 04, 2015 at 07:16 PM 0
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The problem percists even though I don't have the profiler open, it is just very hard to test the things I have created when I have 5-10 FPS. Is there any way to decrease this?

avatar image meat5000 ♦ · Mar 04, 2015 at 07:19 PM 0
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Now it's been rolled out en-masse, sit back and file the bug reports until these things are spotted and fixed.

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