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Question by Traczy · Nov 23, 2015 at 07:10 PM · 2dinputvector3touchdrag

Drag-and-drop dot on mobile 2D

I got this code.

 Vector3 dist;
     float posX;
     float posY;
 
     void OnMouseDown()
     {
         dist = Camera.main.WorldToScreenPoint(transform.position);
         posX = Input.mousePosition.x - dist.x;
         posY = Input.mousePosition.y - dist.y;
 
     }
 
     void OnMouseDrag()
     {
         Vector3 curPos =
                   new Vector3(Input.mousePosition.x - posX,
                   Input.mousePosition.y - posY, dist.z);
 
         Vector3 worldPos = Camera.main.ScreenToWorldPoint(curPos);
         transform.position = worldPos;
     }
 }

When i hold the circle with the mouse and drags, the circle follows. How can i do the exact same thing with touch inputs? Appreciate answers!

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