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Tool for blending maps for Unity materials
Hi there,
I ask myself if there is a tool around here for blending maps together automatically to match Unity Material's prerequisites. Apparently not, so let me explain what i'm looking for.
So, we assume that we've got the standard PBR map set done : - Albedo - Normal - Metallic - Roughness
Now, as you know about, standard material is a bit specific and the maps needs to be blended like that : - Albedo (RGB) / Transparency (A) - Normal - Metallic (R) / Roughness (A)
Not all the people are using Allegoritmic Substance Painter with built-in export plan for Unity, so I look for a tool who can blend Metallic/Roughness together as well as Albedo/Transparency.
Thanks !
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