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Unity 3D Vs 3DS Max Default Models Colors Variance
I was getting 3d models color difference in 3DS Max (My 3d models designing software) compare to Unity (My game development engine). For your reference, I have taken one example screenshot for better understanding.
In 3DS Max, its looking lighter and in cool colors. In Unity 3D, its looking darker and shiny colors. If I check color code in Unity 3d, then it's proper it should require to look same but then why I was seeing all things in cool colors in 3DS Max!!!
In all 3d models, I was getting this kind of color difference when I import within the Unity game engine. Because of this, the creation of an environment look and feel become really difficult for me.
In the above example, in both software, I didn't change any kind of default settings related to lighting or anything else. What to do in this case for getting the exact same thing from 3DS Max to Unity 3D?