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Why does Unity crash while I'm playtesting?
Every now and then while I'm playtesting my game, Unity will freeze on me. I have not written any infinite loops or any other crash-instigating codes, but it persists on freezing. Why does this happen and how can I fix it?
There's hardly enough information here to help you out. Does it give a crash dump? Is anything written to the player log?
Nah, it just freezes. I don't have any info, that's why I didn't provide any. Thanks for that, though. Cheers!
I've never had Unity freeze for no reason, so maybe you do have some kind of infinite-loop condition without realizing it.
Unity freezes on me about three times or more a day with a large project. No error messages in the log, just a freeze and I have to use Task $$anonymous$$anager to kill Unity. When I start up again it runs fine, so it's not a loop problem or anything. Running Windows XP, 3GB RA$$anonymous$$, Nvidia GForce 8600GT, Unity Pro 2.6.
It's possible that it doesn't hit the loop every time, that's the problem with conditional branching
Answer by red 1 · Sep 06, 2010 at 08:33 PM
mine freezes too... same thing... i was just roaming around in the scene, just flying around in the editor and bammm freeze
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