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Question by e-bonneville · Jun 17, 2010 at 01:46 AM · freezetesting

Why does Unity crash while I'm playtesting?

Every now and then while I'm playtesting my game, Unity will freeze on me. I have not written any infinite loops or any other crash-instigating codes, but it persists on freezing. Why does this happen and how can I fix it?

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avatar image Tetrad · Jun 17, 2010 at 02:08 AM 0
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There's hardly enough information here to help you out. Does it give a crash dump? Is anything written to the player log?

avatar image e-bonneville · Jun 17, 2010 at 02:17 AM 0
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Nah, it just freezes. I don't have any info, that's why I didn't provide any. Thanks for that, though. Cheers!

avatar image Eric5h5 · Jun 17, 2010 at 03:43 AM 0
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I've never had Unity freeze for no reason, so maybe you do have some kind of infinite-loop condition without realizing it.

avatar image Ony · Jun 17, 2010 at 06:36 AM 0
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Unity freezes on me about three times or more a day with a large project. No error messages in the log, just a freeze and I have to use Task $$anonymous$$anager to kill Unity. When I start up again it runs fine, so it's not a loop problem or anything. Running Windows XP, 3GB RA$$anonymous$$, Nvidia GForce 8600GT, Unity Pro 2.6.

avatar image Mike 3 · Jun 17, 2010 at 10:06 AM 0
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It's possible that it doesn't hit the loop every time, that's the problem with conditional branching

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Answer by red 1 · Sep 06, 2010 at 08:33 PM

mine freezes too... same thing... i was just roaming around in the scene, just flying around in the editor and bammm freeze

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