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Has something changed with Application.isPlaying ?!
We're calling Application.isPlaying in a couple of places. After updating to Unity 4.6 Beta we've started seeing errors of the kind
get_isPlaying can only be called from the main thread
Has something changed with the Application.isPlaying property and what's the recommended way to find out if we're in Play-mode or not?
Thanks, Erik
What's probably changed is the thread on which the code you're calling isPlaying from. Are you calling it from a Coroutine, OnGUI, or using any third party threading plugins?
Answer by unimechanic · Oct 03, 2014 at 02:30 PM
After updating to Unity 4.6 Beta we've started seeing errors of the kind
You should ask about this in the Beta group, where our developers can check the issue.
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