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Question by kblood · Sep 01, 2014 at 03:33 PM · 4.6

New 4.6 UI text

How do I change or target the text script through code? Where is the old 3D text from before 4.6? (TextMesh)

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Answer by AyAMrau · Sep 01, 2014 at 03:40 PM

You can still add a TextMesh component to an object if you want.

And when using a new text is:

 gameObject.GetComponent<Text>().text = "new text";

to change the string value of the text.

Requires: using UnityEngine.UI;

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avatar image larku · Oct 19, 2014 at 10:18 AM 0
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I think that should be:

 gameObject.GetComponent<Text$$anonymous$$esh>().text = "new text";
avatar image Kiwasi · Oct 19, 2014 at 10:30 AM 0
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To clarify, the new UI system doesn't use Text$$anonymous$$esh any more. The new component is called Text. It's part if the UnityEngine.UI namespace.

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Answer by exorakhilas · Jan 30, 2015 at 08:49 AM

Hi. Not sure if this is helpful but I hope it does.

 #pragma strict
 var dt : System.DateTime = System.DateTime.Now;
 var h :  int = dt.Hour;
 var m : int = dt.Minute;
 var displayTime : String;
 var s : int = dt.Second;
 
 function Start () {
     displayTime = gameObject.GetComponent(UI.Text).text;
 }
 
 function Update () {
     displayTime = (h+":"+m"+s);
     gameObject.GetComponent(UI.Text).text = displayTime;
 }
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avatar image Matt Halada · Jul 23, 2015 at 09:57 PM 0
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This did display the time but only the one that was at the time of saving the script or applying to gameobject, I believe theres a refresh each second function missing. Correct me if I'm wrong, I'm using these forums to learn :D

avatar image Matt Halada · Jul 23, 2015 at 10:03 PM 0
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And also 1 digit values such as 2 dont have a 0 before them, how do i apply that to use with a clock? I believe it has something to do with int?

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