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              This question was 
             closed Jun 10, 2019 at 01:14 PM by 
             liveralmask for the following reason: 
             
 
            It is because Unity has determined that it is unlikely to solve it.
 
               Question by 
               liveralmask · May 23, 2019 at 04:01 PM · 
                apithreadmain thread  
              
 
              Why Unity API is not thread safe and can only be run on the main thread
I want to hear the frank opinions of Unity employees.
- Is it because technically difficult? 
- Is it because the correspondence is troublesome? 
- Is it because the priority is low? 
- Is it possible to execute on a worker thread at my own risk? 
- Are there plans to eliminate the Unity API bottleneck that can only be executed in the main thread? 
               Comment
              
 
               
              Answer by liveralmask · Jun 10, 2019 at 01:10 PM
As Unity does not seem to have any potential, I would like to consider other products.
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                