Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by J-F · Feb 18, 2014 at 01:11 PM · androidmultiplayermobile

Needing help with mobile multiplayer.

So, lately 've been working on a mobile platform project. And i had an idea of implementing multiplayer into it.

I have succesfully done some simple multiplayer games on standalone, but i've never had any experience with mobile multiplayer before.

I ran some tests on some android devices, First using my own multiplayer script. The server showed up on the mobile device like intended but i could not connect to the server. I also tried sharing the network of the host's device and connecting a client to it. Even tough i tried port forwarding my wireless and allowing the apps to use network connection on the devices, no further progress was made.

Then i tried the M2H demo 3 and i also ran it in every single way mentioned above. But still with no success.

Am i missing something here?

Are there any tutorials or guides on doing this or does anyone have experience of doing this before?

Also i didnt even bother trying photon because it uses .NET sockets and i belive that it requires android pro. If it is possible tough on a basic android license or just plain unity pro which i have, then please let me know.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Feb 19, 2014 at 09:51 AM 0
Share

Photon successfully allows mobile multiplayer game including connections over 3G/4G networks which won't fly on built in networking.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by vladimirg · Feb 19, 2014 at 09:32 AM

Disclosure: I work at Nextpeer.

We provide an SDK that enables multiplayer on mobile platforms, currently Android and iOS, and we have Unity plugins. Our focus is more on casual games, so this may not be a good fit for you (you didn't describe your multiplayer mechanics, so I can only guess). Our solution is free. If you're interested, check us out.

One alternative on Android is Google Play Game Services. They recently released a plugin for Unity. However, they provide multiplayer only on Android (not iOS).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image J-F · Feb 22, 2014 at 09:34 AM 0
Share

I tried out the palladin multiplayer tutorial and it worked perfectly for only 1 time. After trying it out multiple times i got some errors that nobody seems to really know about.

I think its just a bug in unity and i might post a new question about it.

avatar image
0

Answer by dhruvc · Mar 19, 2014 at 10:33 AM

AppWarp multiplayer supports Unity mobile builds on the free version. This is achieved through our use of native plugins bypassing Unity's restriction on .Net sockets.

AppWarp offers an on-premise server (similar to Photon server) that has 500 CCUs free!

http://appwarps2.shephertz.com/

Also AppWarp offers a cloud solution which also has a free forever starter package.

http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Multiplayer on Android? 0 Answers

Mobile multiplayer in Unity Free? 1 Answer

Making the camera show mobile view... 0 Answers

Multiplayer Tutorial android problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges