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Questions about Sprite Editor and Atlas, iOS
Hello, I'm currently working on a iOS port for an android game in unity and we're having some problems with the performance in older models (Iphone 4 and Ipad mini), right now we're trying to solve an issue with the weight of textures by making an atlas with all the textures in our game but 95% of them are Non-Power of Two. The question is:
At the moment of slicing an Atlas in the splice editor, does the slice has to be a Power of Two too so the compression works or can it be a Non-Power of Two?
Thank You.
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