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Reduce RAM memory by using Atlases
Greetings. I had game for android with about 1500 textures. Profiler debuger said than i'm use 1500 textures and 33mb of memory usage for this textures. I create atlases for this textures, but after that profiler wrought, than i'm used 1706 textures and 55mb of memory. I thought with creation of atlases memory usage was reduced. Maybe anyone has suggestion where i'm wrong? I'll be very grateful for any suggestion.
Can you be more specific as to how you created the atlases, how many, what size, etc.? Editor.log should also have all the items included in the build after you make one.
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