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Question by El Mustafa · Oct 14, 2010 at 11:19 AM · cameranavigationmayaperspective

Unity3d or Maya-style Camera navigation

Hi Everyone,

Is there a tutorial on how to allow the gameplayer to navigate the environment in the Unity3d/Maya way?

i.e Alt+RMB to zoom, Alth+MMB to pan, Alt+LMB to tumble??

My gratitude in advance.

El

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Answer by skovacs1 · Oct 14, 2010 at 04:43 PM

I know of no such tutorial, but this is fairly simple.

On your camera, you would add a script which checks your input and then acts based upon it, like this:

UnityCamera.js

var rotateSpeed : float = 5.0f; var moveSpeed : float = 1.0f; var zoomSpeed : float = 20.0f; var speedModifier : float = 5.0f;

function Update() { camera.fieldOfView -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;

 var sensitivity : float = 1.0f;
 if(Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"))
     sensitivity *= speedModifier;

 var x : float = Input.GetAxisRaw("Horizontal") * Time.deltaTime * 10.0;
 var y : float = Input.GetAxisRaw("Vertical") * Time.deltaTime * 10.0;

 transform.position.x += x * moveSpeed * speedModifier;
 transform.position.z += y * moveSpeed * speedModifier;

 x = Input.GetAxis("Mouse X");
 y = Input.GetAxis("Mouse Y");

 if(Input.GetMouseButton(1)) {//RMB
     if(Input.GetKey("right alt") || Input.GetKey("left alt")) {
         //You might want something more clever here
         var zoomAmount = (x - y) * zoomSpeed * sensitivity;
         if(camera.fieldOfView - zoomAmount < 1)
             camera.fieldOfView = 1;
         else if(camera.fieldOfView - zoomAmount > 179)
             camera.fieldOfView = 179;
         else camera.fieldOfView -= zoomAmount;
     }
     else {
         transform.eulerAngles.y += x * rotateSpeed;
         transform.eulerAngles.x -= y * rotateSpeed;
     }
 }
 if(Input.GetMouseButton(2)) {//MMB
     transform.position.x -= x * moveSpeed * sensitivity;
     transform.position.y -= y * moveSpeed * sensitivity;
 }

}

Also, keep in mind the difference between zoom and dolly. See this link for reference. Also, if you want more kinds of camera controls, check out this question.

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Answer by El Mustafa · Oct 16, 2010 at 03:25 PM

Thank you very very much. Your code and the other reference are a great crash course in Unity !!

Take good care El

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Answer by danielskovli · Apr 13, 2012 at 05:09 PM

I recently had the need to make a similar script, and while Scott's script is great it didn't quite implement all the features I was looking for.

If you're still struggling, feel free to grab this script and/or example project: http://danielskovli.com/folio/development/csharp/#maya-navigation-for-unity

Cheers, Daniel

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Answer by Programmer · Jul 26, 2013 at 07:08 AM

Hi,

I would like to rotate the camera whenever I hold down the left mouse button and drag either X or Y direction.

Please give me code and help me

Thanx in adavnce

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Answer by Programmer · Jul 26, 2013 at 07:08 AM

Hi,

I am doing a small application, where I want to drag and drop any object that is picked by user with in the plane (i.e object should be drag-able within the floor). It should detect the collision also.

Hope I am clear to you all. Please give me code for this. Its urgent.

Help me to come out from this.

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