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Question by jtsmith1287 · Aug 12, 2014 at 02:15 AM · photonserverdll

Enable logging in custom script (Photon Server)

Is there something I need to do to enable logging other than: using ExitGames.Logging; and private static readonly ILogger log = LogManager.GetCurrentClassLogger();?

I'm editing the default LoadBalancing server created by ExitGames and log.Debug() works in all other scripts except for the one I just created.

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Answer by jtsmith1287 · Aug 13, 2014 at 06:12 AM

The following is needed in the server's log4net.config as well as setting the log manager within the class.

 <logger name="Your.Custom.Class.Name">
   <level value="DEBUG" />
   <appender-ref ref="LogFileAppender" />
 </logger>
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Answer by shvez · Aug 12, 2014 at 11:57 AM

readonly ILogger log = LogManager.GetCurrentClassLogger();?

this is enough. please check your log4net.config, may be your logger is suppressed there

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avatar image jtsmith1287 · Aug 13, 2014 at 03:46 AM 0
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What flag/tag shows if it's suppressed?

avatar image jtsmith1287 · Aug 13, 2014 at 04:09 AM 0
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http://doc.exitgames.com/en/onpremise/current/reference/logging I found the answer. I wasn't adding a logger entry in the config file. Once I added it it worked fine.

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