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Question by
aliakbo · Apr 04, 2015 at 10:40 AM ·
networkingphotonserver
Photon Server Side Logic
Hey,
I am trying to set up my multiplayer game but I cant seem to find any way to design my server side logic in my level. I want the scene to have some dynamic persistent objects. For example a dynamic train which moves on the server and all clients see its position in sync.
I'm sure I'm missing something obvious so I really appreciate any help in the right direction.
Thanks
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