Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sharan12 · Nov 01, 2014 at 02:55 PM · instantiatephoton

Photon Instantiate doesn't always work

I am trying to make a multiplayer game using photon networking. In my code i try using PhotonNetworking.Instantiate to instatiate a player in first person. Sometimes it instatiates , and sometimes it doesn't. How can i make it ALWAYS instantiate a player(deterministic)?

Here is my code

 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : MonoBehaviour
 {
 
     public Camera standbyCamera;
     PlayerSpot[] spots;
     // Use this for initialization
     void Start()
     {
         spots = GameObject.FindObjectsOfType<PlayerSpot>();
         foreach (PlayerSpot ss in spots)
             Debug.Log("Position " + ss.transform.position + "And rotation " + ss.transform.rotation);
         Connect();
     }
 
     /*
     // Update is called once per frame
     void Update () {
     
     }
     */
 
     void Connect()
     {
         //PhotonNetwork.ConnectToMaster there is no photonnetwork.connect
         PhotonNetwork.ConnectUsingSettings("FPS D.S 1.0");
 
     }
 
     // VELIKO O na pocetku
     void OnJoinedLobby()
     {
         //PhotonNetwork.JoinOrCreateRoom we could use this
         PhotonNetwork.JoinRandomRoom();
 
     }
 
     void OnGUI()
     {
         GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
     }
 
 
     void OnPhotonRandomJoinFailed()
     {
         //Debug.Log();
         PhotonNetwork.CreateRoom(null);
 
     }
 
     //http://doc.exitgames.com/en/pun/current/tutorials/tutorial-marco-polo#_Toc317517589
 
     void OnJoinedRoom()
     {
         Debug.Log("OnJoinedRoom");
         standbyCamera.enabled = false;
         
         PlayerSpot ss = spots[Random.Range(0, spots.Length)];
        
         //Quaternion unity google = http://docs.unity3d.com/ScriptReference/Quaternion.html
         Debug.Log("player info\n"+ss.transform.transform.name+" Position " + ss.transform.position + "And rotation " + ss.transform.rotation);
         GameObject myPlayer= PhotonNetwork.Instantiate("Mujo", ss.transform.position, ss.transform.rotation, ss.teamID);
         
         Debug.Log("PhotonInstantiate in onjoinedroom");
         //Instantiate(playerPrefab) just creates on our own pc not every one who is connected
 
         
     }
 }

Here it is instantiating (and me moving it backwards a bit) alt text

And here it is not instantiating (you can see the console and the logs the block completes) alt text

How can i make it work ?

I am using 4.5.5f1 unity and my mesh ground and building are made in blender 2.72.

fps_doesnt_work.jpg (301.7 kB)
fps_works.jpg (383.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sharan12 · Nov 01, 2014 at 09:54 PM 0
Share

Solved!

The solution was to add PhotonNetwork.networkingPeer.SetReceivingEnabled (1, true); since groups need to be preregistered by the NetwokringPeer class and its hashtables

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Photon animation issue 0 Answers

A node in a childnode? 1 Answer

Photon unity issues 2 Answers

PhotonNetworking Colliders of players dont collide 0 Answers

Enable logging in custom script (Photon Server) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges