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Question by Bloodyem · Jun 22, 2013 at 07:48 PM · animationblenderblender animation

Blender animation import

So, I made a model and animated it best I could in blender. No problem. I import it into unity, it's looking good, the model doesn't move, but I created a character controller. All's well so far. But then I hit play and he jumps to 0, 0, 0. I don't want to remove the animations, (which is the only advice I could find online), but I don't know another way to fix this. I tried to parent him to an empty game object as well, and he took it with him. Is there any way for me to use my blender animations with Unity without this issue?

Thanks you!

Emily

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avatar image Bloodyem · Jun 22, 2013 at 07:56 PM 0
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Never$$anonymous$$d, I found it. I'm going to add it as the answer for others who can't find the answer.

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Answer by Bloodyem · Jun 22, 2013 at 07:57 PM

When you import your model, and add your character controller, and find that it's immediately moving to 0, 0, 0, click on your prefab in the hierarchy. Right above to button for "animate physics" is a button that says "apply root motion", which will already be checked. Simply uncheck it.

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