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Animation for rigged chest in blender does not work in Unity
I created a chest on Blender 2.78 and rigged the chest bottom and the chest lid to different bones. I created an animation by rotating the lid bone and using key frames. The animation works fine in Blender: But when I import it into Unity (2019.2.0f1) and try to play the animation, the model stays still. What does happen, however, is the origin of a set of position axes (which looks like it belongs to the lid bone) is shown to animate in Unity.
This seemed to be rig related, so I've tried different Animation Types in the Rig options, including Legacy and Generic, but neither worked. I've also played with the different settings in the Model and Animation options without success. Did the rig and/or animation not get imported properly into Unity?
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