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Question by Titus_unitynoob · Dec 30, 2014 at 03:57 AM · getcomponentontriggerenterweapon

Need help with get child component script

not sure how to script it, but its attached to the end of my player movement script and when i run over the box collider it enables new weapon and disables old weapon.

 function OnTriggerEnter (other : Collider)
 {
     if ("Weapon" + tag);
     {
         other.gameObject.SetActive (false);
         GetComponentInChildren("Mace").enable = true;
         GetComponentInChildren("Sword").enable = false;
     }
 } 
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Answer by Regalith · Dec 30, 2014 at 04:08 AM

The if statement is wrong you need a comparison inside the parenthesis. Here's possibly what you need. This is assuming you have tags "Mace" and "Sword" on different pick ups.

  function OnTriggerEnter (other : Collider)
  {
      //Turn of the mace when running over the mace pickup
      if (other.transform.tag == "Mace");
      {
          other.gameObject.SetActive (false);
          this.GetComponentInChildren("Mace").enabled = true;
          this.GetComponentInChildren("Sword").enabled = false;
      }
  } 
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avatar image Titus_unitynoob · Dec 30, 2014 at 10:42 PM 0
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I keep getting this error: Assets/AScripts/Player1.js(41,44): BCE0023: No appropriate version of 'UnityEngine.Component.GetComponentInChildren' for the argument list '(String)' was found.

avatar image Regalith · Jan 02, 2015 at 10:06 PM 0
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That's because there is no GetComponentInChildren takes a type not a string. didn't realize the error since i copied your code inside the if statement. GetComponentInChildren only works on components of the children. If you have a gameobject mace that you want to turn on, your best bet is to either use Traform.Find and find the name, or drag it into a public variable in the script.

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