- Home /
 
               Question by 
               isse26 · Jan 20, 2014 at 04:06 PM · 
                getcomponentontriggerenter  
              
 
              Check OnTrigger for component
Hi I need to check my OnTriggerEnter thing if it contains the script "PhysicsGround.cs" and then take the gamobject that I collided with and assign it to a varieble.
Please help and excuse my bad english.
               Comment
              
 
               
              Answer by robertbu · Jan 20, 2014 at 04:09 PM
 function OnTriggerEnter(other : Collider)  {
 
     var pg = other.GetComponent(PhysicsGround);
     if (pg != null) {
         // Do whatever when there is a PhysicsGround component
         //  'other.gameObject' will be the game object to save
     }
 }
Your answer
 
 
             Follow this Question
Related Questions
Is there a way to find other's components using OnTriggerEnter? 1 Answer
C# - Problem with trigger that won't activate 1 Answer
How can I increase Health Value on trigger enter, to another game object? 3 Answers
getComponent not working with Triggers? 1 Answer
Collection Using "GetComponent" 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                