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Question by
yarg · Jan 15, 2016 at 08:19 AM ·
editorselecting objects
How to make objects without renderer selectable with by click in Unity (editor mode)?
I've created my own sprite renderer using Graphics.DrawMesh() and drawing them in editor mode too. Now i facing a problem: I cannot select sprite with mouse.
So the question is: how can I specify bounds of the object, to let the editor knows the area that can be clicked on to select an object?
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