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Selecting objects in the Editor always selects parent
When setting levels up in the Editor I am just dragging the cursor across a selection of tiles to select multiple ones (for copying and pasting or whatever) but every time I do it just automatically selects the parent, therefore selecting everything. It has never done this before and I have no idea why it's all of a sudden started. My friend is working on the same project and his isn't doing it.
I'm using a Mac to develop on so I'm not sure if I've accidentally pressed a hotkey or anything. Anyone else come across this?
Thanks, Gary
Is this after a Unity update? I think people complained that selecting an object in scene did not select the parent, mis-aligning the pieces when attempted to move.
Answer by Tastybeef · Feb 13, 2016 at 03:30 AM
Break the prefab instance!
This worked! Was going crazy trying to figure out why it was happening. Not an ideal solution, but it works for my purposes.
Answer by Charles-Van-Norman · Nov 09, 2014 at 09:29 PM
Yes, this happened to me after the update as well. VERY frustrating as I can no longer edit my scenes as before. At least give the option to select NOT the parent, this is completely unusable.
Yes, agreed, I've been moving all the objects under a parent by accident on a few occasions, and selection of the individual parts that I want to move is more difficult than it should be when they belong to multiple parents.
Hopefully there is a way to turn this off and someone will enlighten us :D
Answer by GardenfiendGames · Feb 22, 2021 at 10:40 PM
If you have a similar situation like me, where you have nested prefabs and don't want to select the root-prefab, it may be helpful to know that you can Alt+Click the "pickability" (the hand/finger icon to the left of gameobjects in the Hierarchy) to make ONLY that gameobject un-selectable and not its children. I use a prefab container for all environment gameobjects in my scene, and just learned about this Alt+Click, which fixed the issue of me clicking on any environment gamobject in Scene View and it selecting the root prefab container.
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