Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 16, 2014 at 06:41 AM by Benproductions1 for the following reason:

Other

avatar image
0
Question by Hoqq · Apr 15, 2014 at 11:58 PM · editorfunction call

Selecting a function in the editor

I saw this in an asset called 2D Toolkit, but can't figure out how to replicate it for my own scripts.

2D Toolkit has a component for its buttons that allows you to choose a function from a selected gameObject. When you select the gameObject, the component then has a drop-down menu that contains all the public functions for that game object. The selected function then gets called when, say, the button is pushed.

I'd like this same functionality for a 3D button i'm creating. I'd like my 3D button to be able to call any public function from a game object, with both the game object and function selected in the editor.

Any ideas?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Apr 15, 2014 at 11:58 PM 1
Share

One word: "Reflection"

avatar image Hoqq · Apr 16, 2014 at 12:37 AM 0
Share

I also just found out about Send$$anonymous$$essage and will probably end up using this for now as it seems simpler.

avatar image Benproductions1 · Apr 16, 2014 at 12:47 AM 0
Share

Send$$anonymous$$essage won't allow you to get all public functions. It will only allow you to call them by name.

avatar image Hoqq · Apr 16, 2014 at 06:37 AM 0
Share

Right. For my 3d button i've decided it can just call a specific function in a target object. So i can have a script on the object that has a function "OnButtonDown" and call that function with Send$$anonymous$$essage, and assign the target object in the editor.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

using ExecuteInEditMode to create platforms in the editor 1 Answer

Help me please 1 Answer

GUI & GUILayout methods no longer work in OnSceneGUI() 1 Answer

Set script global variable value priority over editor values 1 Answer

How to fix losing System.Data.dll in Project? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges