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Captain_Flaush · Aug 29, 2017 at 04:42 PM ·
networkingmultiplayernetwork
[UNET] NetworkTransform - Synch Rotation - none - error
Hello,
I am syncing the rigidbody for my player's network transform. I only need to sync the position, the rotation is computed separately. If I select "none" for rotation, I get: Rotation quaternions must be unit length. I selected Y axis with interpolation zero (even if I don't use it) and it works fine. However I do not like this workaround. Could you please advise on what I am doing wrong.
Thanks, Mihai
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