Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by wermon · Dec 29, 2017 at 07:21 PM · c#networkingmultiplayernetworkcodepage

Multiplayer desynchronize when grabbing an object by code.

I'm having trouble getting the movement of my object synchronized. It is an object which is grasped but, if the host moves it, it looks normal in both the host and the client. But if I move it on the client, the host does not receive the information generated by the client.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 public class Agarrar : NetworkBehaviour {
 
     public Transform center = null;
 
     public float reach = 3f;
 
     public float rate = 0.45f;
 
     public float chargeRate = 2f;
 
     public float maxThrowForce = 5f;
     public float grabCooldown = 1f;
     public float repositionRate = 50f;
     public float rotateRate = 10f;
     public float minimumDistance = 1f;
     public float maximumDistance = 3f;
     public bool canGrab = true;
     public bool canThrow = true;
     public bool canPush = true;
     public bool canReposition = true;
     public bool canRotate = true;
     public LayerMask layerMask;
     public string liftTag = "Liftable";
 
 
     private float wantedPosition = 3f;
     private float grabTimer = 0f;
     private float throwForce = 0f;
     private bool wantGrab = false;
     private bool wantThrow = false;
     private bool wantPush = false;
     private bool wantReposition = false;
     public bool wantRotate = false;
     private bool canGrabAgain = true;
     private GameObject grabbed = null;
     public bool isRotating { get; private set; }
 
 
     void Update ()
     {
         Debug.Log("Hols");
         CmdUpdateInput();
         CmdUpdateLogic();
     }
     //[Command]
     //[ServerCallback]
     private void CmdUpdateInput()
     {
 
         if (Input.GetMouseButton(1) && canGrab)
         {
             wantGrab = true;
         }
         else
         {
             wantGrab = false;
         }
 
 
         if (Input.GetMouseButton(0))
 
 
         {
             Debug.Log ("hola");
             if(throwForce < maxThrowForce)
                 throwForce += (chargeRate * Time.deltaTime);
             if (throwForce > maxThrowForce)
                 throwForce = maxThrowForce;
         }
         if (Input.GetMouseButtonUp(0))
         {
             if (canPush && grabbed == null)
                 wantPush = true;
             if (canThrow && grabbed != null)
                 wantThrow = true;
         }
 
         if (Input.GetAxisRaw("Mouse ScrollWheel") != 0 && canReposition)
         {
             wantReposition = true;
         }
         else
         {
             wantReposition = false;
         }
 
         if (Input.GetMouseButtonDown(2) && grabbed != null && canRotate)
         {
             wantRotate = true;
         }
         else
         {
             wantRotate = false;
         }
     }
     //[Command]
     private void CmdUpdateLogic()
     {
 
     
         if (wantGrab && canGrabAgain)
         {
             if (grabbed == null)
             {
                 Ray ray = new Ray(center.position, center.forward);
                 RaycastHit hit;
                 if (Physics.Raycast(ray, out hit, reach, layerMask))
                 {
                     if (hit.collider.tag == liftTag)
                     {
                         grabbed = hit.collider.gameObject;
                     }
                 }
             }
             else
             {
                 if (grabbed.GetComponent<Rigidbody>())
                 {
                     Rigidbody rb = grabbed.GetComponent<Rigidbody>();
                     rb.velocity = ((center.position + (center.forward * wantedPosition)) - grabbed.transform.position) * rate;
                 }
                 else
                 {
                     grabbed = null;
                 }
             }
         }
         else
         {
             if (grabbed != null)
             {
                 grabbed = null;
             }
 
         }
             
 
         if (wantReposition)
         {
             if (grabbed != null)
             {
                 wantedPosition += (Input.GetAxis("Mouse ScrollWheel") * repositionRate) * Time.deltaTime;
                 wantedPosition = Mathf.Clamp(wantedPosition, minimumDistance, maximumDistance);
             }
             else
             {
                 wantReposition = false;
             }
         }
 
 
         if (wantRotate)
         {
             if (grabbed != null)
             {
                 float xa = Input.GetAxis("Mouse X") * 10;
                 float ya = Input.GetAxis("Mouse Y") * 10;
                 grabbed.transform.Rotate(new Vector3(ya, -xa, 0), Space.World);
                 isRotating = true;
             }
             else
             {
                 isRotating = false;
             }
         }
         else
         {
             isRotating = false;
         }
 
         if (wantThrow)
         {
             if (grabbed != null)
             {
                 Rigidbody rb = grabbed.GetComponent<Rigidbody>();
                 rb.velocity += center.rotation * new Vector3(0, 0, throwForce);
                 throwForce = 0f;
                 grabbed = null;
                 canGrabAgain = false;
             }
             wantThrow = false;
             throwForce = 0f;
         }
             
 
         if (wantPush)
         {
             if (grabbed == null)
             {
                 Ray ray = new Ray(center.position, center.forward);
                 RaycastHit hit;
                 if (Physics.Raycast(ray, out hit, reach, layerMask))
                 {
                     if (hit.collider.tag == liftTag)
                     {
                         Rigidbody rb = hit.collider.transform.GetComponent<Rigidbody>();
                         rb.velocity = center.rotation * new Vector3(0, 0, throwForce);
                         throwForce = 0f;
                     }
                 }
             }
 
             wantPush = false;
             throwForce = 0f;
         }
 
         if (!canGrabAgain)
         {
             if (grabTimer < grabCooldown)
             {
                 grabTimer += Time.deltaTime;
             }
             else
             {
                 canGrabAgain = true;
             }
         }
         else
         {
             grabTimer = 0f;
         }
 
     }
     }
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

469 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

Pushed back when applying NetworkTransform 1 Answer

How to call [Command] on Client in UNet 1 Answer

How To Deal With Lingering Prefabs in Multiplayer Scene ? 0 Answers

How to synchronize GameObjects 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges