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Question by SweatyChair · Oct 25, 2016 at 05:34 AM · networkingmultiplayernetworklegacymasterserver

Multiplayer UNet doesn't use UnityEngine.Network anymore right?

I believe the new UNet doesn't use UnityEngine.Network, and it's a legacy class, right?

Things like

 Network.isServer, Network.isClient

Now should be replaced by NetworkServer and NetworkClient as:

 NetworkServer.active, NetworkClient.active

I'm just a bit confused because Unity doesn't make it as legacy here, as they did for legacy Master Server scripts...

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Answer by Bunny83 · Oct 26, 2016 at 02:57 PM

Yes, they most likely forgot to mark it as lagacy. The documentation often "lags behind" the current state. Feel free to file a bug report. there is a category "documentation".

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Answer by NebuTube · Oct 26, 2016 at 02:47 PM

Idk what do you mean but you need use using UnityEngine.Networking; not UnityEngine.Network!

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avatar image Bunny83 · Oct 26, 2016 at 02:54 PM 0
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He doesn't talk about the namespace but about the old Network class

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