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Question by $$anonymous$$ · Jun 30, 2013 at 09:33 AM · c#collisionvariablesaccess

How to access variables from another script on collision ?

Hi all! I`m making a game with spots and ai; bots have a script "Aibot" with a int variable "botNumber", and spots have script "Spot" with variable "botOnSpot". So i just need to know what number of bot is staying in the radius of collision of a spot. So how can i equate this two variables on collision? I tried to use gameObject.SendMessage, but this doesnt help. Thanks!

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avatar image Benproductions1 · Jun 30, 2013 at 10:09 AM 0
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Answer by $$anonymous$$ · Jul 01, 2013 at 12:39 PM

Found information at http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html .

This is my solution :)

 void OnCollisionEnter(Collision collision)
 {
     myName = collision.gameObject.GetComponent<ScriptName>().name;     
 }

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