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Question by Trollvahkiin · Aug 06, 2013 at 06:59 PM · c#collisioncollideraccess

Access a C# script on collison

Hey,

I want to access a C# script and change some public values in them on collison with a collider tagged "Water" By my player(Lets say that the script is called ScriptA). I'd do it myself but I'm not good with C# and the script I'm trying to change values in is in C#. I'd love if someone would give me the full thing or at least good guidelines to follow.

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avatar image robertbu · Aug 06, 2013 at 07:04 PM 0
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You give few specifics. Plus if you get your compile order correct, you should be able to write a JavaScript to make the conversion. The easiest pathway to a solution (you imply that you know JavaScript), may be to write the script in JavaScript and then attempt to convert it to C#. If you have trouble, post your attempt here.

http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html

avatar image Trollvahkiin · Aug 06, 2013 at 07:18 PM 0
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That's a good idea.

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Answer by Ejlersen · Aug 06, 2013 at 07:04 PM

Here is a hint of how to do it:

 public class Example : MonoBehaviour 
 {
     void OnCollisionEnter(Collision collision) 
     {
         if (collision.gameObject.layer == LayerMask.NameToLayer("Water"))
         {
             ScriptA sa = collision.gameObject.GetComponent<ScriptA>();
 
             if (sa != null)
                 sa.ChangeValuesOnHit();
         }
     }
 }
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avatar image Trollvahkiin · Aug 06, 2013 at 07:18 PM 0
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Thanks, I'll see what I can do.

avatar image Ejlersen · Aug 06, 2013 at 08:00 PM 0
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Remember to mark your question as answered, if it works out for you :)

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