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Unity 2D camera size and memory performance
Hi all, It's a 2D game for IOS. I have a 3 big atlasses each 16MB on memory. I'm using perspective camera with size 50. I wanted to ask if I change camera size 10 and resize all textures, memory usage will go down?
Thanks.
Answer by saruul34 · Mar 28, 2014 at 06:56 AM
To answer my question. It does. App size reduced 30% and memory usage gets lower when I changed camera view field to 25 and reduced all textures x4 down (finally got one big 16 MB atlas).
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