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Question by Viciou · Dec 02, 2018 at 03:01 AM · cameraunity 2d

How to make the second scene camera follow the object from the first scene?

I have a Player-tagged object, let's say "Black Wizard." In the first scene, the camera follows him wherever he goes, but when I teleport him to the second scene, the camera would stay still and not follow him.

Here's the code I attached to the Main Camera for both scenes:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour {
 
 
     public GameObject player;
 
     private Vector3 offset;
     // Use this for initialization
     void Start () {
         GameObject.FindWithTag("Player");
         offset = transform.position - player.transform.position;
     }
     
     // Update is called once per frame
     void LateUpdate () {
         transform.position = player.transform.position + offset;
     }
    
 }

I even referenced the Black Wizard Prefab to the same script of the second scene hoping it will work but it didn't. Is there a workaround about this? Thank you!

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avatar image fafase · Dec 02, 2018 at 12:23 PM 0
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So is the player tagged as "Player" or "Black Wizard"?

avatar image Viciou · Dec 02, 2018 at 05:48 PM 0
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Player tag

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Answer by knobblez · Dec 02, 2018 at 05:56 PM

Is the same camera being carried over? Make sure the script is on the camera in scene2.

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avatar image Viciou · Dec 05, 2018 at 01:25 PM 0
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I did that but it didn't work. I even used DontDestroyonLoad() function.

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