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Question by OWL7seven · Apr 20, 2014 at 11:38 PM · javascriptplayerprefs

Games played script using PlayerPrefabs

i want to make a games played script using PlayerPrefs. i did this but my code was increasing the value by 35 or more at a time for one game heres the script

 var GPcounter = (0);
 
 function Start()
 {
     if (Scorecounter.Counter > 0)
     {
           GPcounter ++ ;
     }
 }
 
 function Update(){
 
     var one = PlayerPrefs.GetInt("!GPb") + GPcounter;
 
     if(Scorecounter.Counter > 0)
     {
             PlayerPrefs.SetInt("!GPb", one);
     }
 }

Scorecounter.Counter is my in game score value so everytime u play a game u should get at least 1 point for it to be classified a game. in the end PlayerPrefs.GetInt("!GPb") should be the value for the game played

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avatar image nicolasjr · Apr 20, 2014 at 11:48 PM 0
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the problem I see is that you're doing it inside an update. so, based on your logic, you're incrementing the value every frame.

that logic shouldn't be handled in the update.

Furthermore, you should always be careful with setting values to player prefs. That's something that should be done the least possible.

avatar image OWL7seven · Apr 21, 2014 at 12:05 AM 0
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ok so if i make it a function on its own ie

function gamesPlayed(){ //code }

it will work? reason why i put it there is cause i want it to check constantly for the value of Scorecounter.Counter so that if at the point it is > than 0, than it will run` PlayerPrefs.SetInt("!GPb", one);`

i think my problem is var one = PlayerPrefs.GetInt("!GPb") + GPcounter;

because gpcounter should only have a value of 1 (thats what i m thinking)

i try + 1 and see what happens

  • like to use PlayerPrefs cause it easy to plug it into my google play Script

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