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Question by L1vD3v · Apr 14, 2014 at 03:38 PM · javascripterrorfunctionplayerprefs

[SOLVED] Help with PlayerPrefs.SetInt

I have a script which regenerates one life every 30 minute and then i can subtract one life by clicking a button that activates a "Subtractlife" function. The subtract function bit looks like this

 static var maxLives = 5;
 
 static var lives = 5;
 
 static var RegenInterval = 1800; // 30min * 60
  
 static var nextLife = 0;
 
 static function SubtractLife(){
     if(lives <= 0) 
         return false;  
     if (lives == maxLives)  

     {
         nextLife = UnixTimestamp() + RegenInterval;
     }
     PlayerPrefs.SetInt("nextLife", nextLife);
     lives--;
     PlayerPrefs.SetInt("lives", lives);
     return true;
 }

Now my problem is, that when i play my game in Unity, it works but when i play it on my phone it doesnt function properly. I think it is because i get this error "TrySetInt can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function." But when i do as the error says and put the PlayerPrefs.SetInt to the start function, the error stops showing but the script doesnt function properly in the game. Am i doing something wrong?

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avatar image oliver-jones · Apr 14, 2014 at 04:24 PM 0
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I think your problem might be that you're using the PlayerPrefs within a static function?

avatar image L1vD3v · Apr 14, 2014 at 04:31 PM 1
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Thanks for your respond, i have tried doing what you say, but it still gives me the error.

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Answer by Maerig · May 01, 2014 at 04:48 AM

I think you're missing PlayerPrefs.Save().

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avatar image L1vD3v · May 01, 2014 at 11:46 AM 1
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Thanks for your respond, but i have fixed it :)

avatar image slake_it L1vD3v · Jul 31, 2016 at 03:42 PM 0
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can you share what the solution was ? Thanks

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