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Question by el-santia93 · Dec 09, 2013 at 03:17 PM · javascriptplayerprefsincrement

problem incrementing player prefs

in my game i want the player taking screenshots of the game. Am using playerprefs to save number of screenshots so i can have screen-1,screen-2 screen-3 etc the problem is it does not increment above 1 and i don't know why here is my code

 function Awake() {
         if(!PlayerPrefs.HasKey("HighScore")){
         PlayerPrefs.SetInt("HighScore",0);
         }
         }
 
 function Encode{
 Application.CaptureScreenshot( System.IO.Path.Combine(
         System.Environment.GetFolderPath( System.Environment.SpecialFolder.MyPictures ),
             "screen-" + PlayerPrefs.GetInt("HighScore") + ".png") );
 yield WaitForSeconds(2);
 PlayerPrefs.SetInt("HighScore",(PlayerPrefs.GetInt("Highscore")+1 ));
 }

thanks for any help

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Answer by billykater · Dec 09, 2013 at 03:20 PM

You are using "HighScore" and "Highscore". This is most likely the cause of your problem.

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Answer by Statement · Dec 09, 2013 at 03:21 PM

  • PlayerPrefs.SetInt("HighScore", ...)

  • PlayerPrefs.GetInt("Highscore")

See the error? The keys are not the same. One has a capital S, one does not.

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avatar image el-santia93 · Dec 09, 2013 at 03:34 PM 0
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thanks rookie mistake

avatar image el-santia93 · Dec 09, 2013 at 03:35 PM 0
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i know am not supposed to ask another question here but would you $$anonymous$$d if i did?

avatar image Statement · Dec 09, 2013 at 04:39 PM 0
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If it's a different question, ask a new question. It doesn't take long. Also search of someone already asked your question and if someone already answered that question, to avoid duplicate questions.

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