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Question by Yuemari · Jun 12, 2013 at 06:56 PM · iosinternetleak

Application.internetReachability is leaked?

Hi there,

This problem was reported on other thread but it was abandoned without an answer the link is HERE

I have an empty project with this script only:

 using UnityEngine;
 using System.Collections;
 
 public class NetworkTest : MonoBehaviour 
 {
     
     void Update () 
     {
         NetworkReachability reachabilty = Application.internetReachability;
         Debug.Log("Network: "+reachabilty);
     }
         
 }

I am developing a game for iOS and on instruments the memory keeps going up, if I comment the Application.internetReachability the memory is stable, is this normal? Is it a leak? Any ideas on how to test for internet connection on iOS without this leak (possible substitutes) ?

Any help is useful!

Thanks in Advance.

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avatar image gecko938 · Jul 08, 2013 at 11:33 PM 0
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Anybody find anything out on this?

Also of note: we're finding this function takes anywhere from 8-30ms to run on an iPhone 4 (timed using Unity's Profiler.BeginSample / EndSample). Yikes.

avatar image Yuemari · Jul 09, 2013 at 02:15 PM 0
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As no body answer we try using www class as an aproach testing a ping to an internet page every x seconds, we are doing this as an substitute. Either way we haven´t test the time it takes, or if there are bad consecuences about this aproach, still the memory is stable. Hope this is useful.

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