Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Crazydadz · Feb 26, 2014 at 12:01 AM · androidiosinternet

Prioritize actions to avoid lags (Android+iOS)

Hi guys,

I want to know if you got any hints on how to manage the internet connection for ads or any other requests with your game on mobile games. I found that when my ads (iAd, RevMob, AdMob, etc) is connecting to their server with a low wifi connection speed (seems to be more frequent on iphone 4 and nexus s), my games have huges lags. I know I could wait until the connection is finished, but sometimes it is really long, so I can't "block" the game till the connection is done.

How are you managing this. All games I'm playing on mobile seem to not have this problem. There is maybe something I don't know yet. I'm sure it's the connection that is dropping down performance because all my games running fine without internet connection. Unfortunately if the new user play the game and it lags because of his connection (or the server response speed), the user usually will put a one star review and delete the game. All plugins doesn't have a Timeout.

Thank in advance, sorry for my english

David

Edit: In fact, what I want to know is, is there a way to prioritize actions on the cpu. Example, put my fetching data script in a lower priority than my games scripts..I'm not talking about script order. I don't care if my connection to the ads take twice longer to accomplish than it should, I only want to be sure that this connection won't affect the others more importants scripts. I'm maybe confusing you all because I'm trying to explain what I want in "english".

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Sisso · Feb 26, 2014 at 12:19 AM

You need to download your data before its needed. For example, when your app start download and hold the ads, when show it, download next. On this way the user never will need to wait.

I only know flurry api, and you can achieve this with something like it:

 void NerdFlurry_fetchAds() {
     UIWindow *window = [UIApplication sharedApplication].keyWindow;
     UIViewController* controller = window.rootViewController;
     [FlurryAds fetchAdForSpace:@"Candy Flappy Angry Run" frame:controller.view.frame size:FULLSCREEN];
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Crazydadz · Feb 26, 2014 at 01:00 AM 0
Share

Thanks for the answer, but I'll edit my question to be more precise on what I want.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What would be the best audio file atributes for handheld device? 0 Answers

Audio Clip won't play on iPad when loaded from Resources folder 0 Answers

Which way is better to handle AssetBundle management 2 Answers

Make an object move in the direction of touch 0 Answers

Store/Stack Items 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges