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NetworkReachability.ReachableViaLocalAreaNetwork Broken for IPv6?
Our app got rejected by Apple due to "IPv6" incompatibilities, and judging from the logs/screenshots, it's because of our WiFi check where we do:
bool wifiAccessible = Application.internetReachability ==
NetworkReachability.ReachableViaLocalAreaNetwork;
We're trying to repro the issue on an IPv6 network at the moment but wondering - is the Application.internetReachability broken on a pure-IPv6 network? We're using Unity 5.4.0f3.
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Answer by sapanda88 · Aug 31, 2016 at 03:29 AM
Nevermind... Looks like the issue is in Apple's Network. They redid the submission tests and everything looks good to go.