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Question by veddycent · Aug 21, 2013 at 01:31 PM · guistylegui-skin

Cloning custom skin style

Hi all,

I've spent about a day searching the forums and trying to figure this out but not had any luck :(

Any way I have a custom skin that is called 'myGUISkin', I am trying to clone the toggle style (in the skin) so I can use different textures.

Here's the code:

 public GUISkin myGUISkin;

 void OnGUI() 
 {        
     GUI.skin = myGUISkin;
     RenderSettings.fog = GUILayout.Toggle(RenderSettings.fog, "123", myStyleBtnFog);
 }
 
 void Start () {
     GUIStyle myStyleBtnFog = new GUIStyle(myGUISkin.GetStyle("toggle")); //This line seems to be the problem
     myStyleBtnFog.normal.background = (Texture2D)Resources.Load("GUITextures/ButtonLightUp");
     myStyleBtnFog.onNormal.background = (Texture2D)Resources.Load("GUITextures/ButtonLightDown");
     myStyleBtnFog.hover.background = (Texture2D)Resources.Load("GUITextures/ButtonLightHover");
 }

I have tried many alternatives I found on the forums, here is what I have tried:

 GUIStyle myStyleBtnFog = new GUIStyle(GUI.myGUISkin.toggle);
 GUIStyle myStyleBtnFog = new GUIStyle(myGUISkin.toggle);

(this one doesn't give me any errors but I doesn't seem to adopt the original settings from the toggle style)

Any help would be greatly appreciated.

Thanks in advance

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Answer by veddycent · Aug 21, 2013 at 04:05 PM

Solved it myself folks :)

Here's the solution:

 public GUISkin myGUISkin;
 private GUIStyle myStyleBtnFog;
 
 void OnGUI() 
 {
     GUI.skin = myGUISkin;
     RenderSettings.fog = GUILayout.Toggle(RenderSettings.fog, "", myStyleBtnFog);
 }
 
 void Start () {
         myStyleBtnFog = new GUIStyle(myGUISkin.toggle);
         myStyleBtnFog.normal.background = (Texture2D)Resources.Load("GUITextures/ButtonLightNormal");
         myStyleBtnFog.onNormal.background = (Texture2D)Resources.Load("GUITextures/ButtonLightOnNormal");
         myStyleBtnFog.hover.background = (Texture2D)Resources.Load("GUITextures/ButtonLightHover");
         myStyleBtnFog.onHover.background = (Texture2D)Resources.Load("GUITextures/ButtonLightOnHover");
 }
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