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Question by Liamwm · Jun 20, 2015 at 08:11 PM · animationerrorspritegraphics

NullReferenceException when trying to animate sprite

Hello,

I have been trying to animate a sprite. I have some animations set up, added an animation controller to my object and configured the controller in the animator tab, but when I try to change the value of my State Parameter, the following error shows:

NullReferenceException: Object reference not set to an instance of an object

Here is the code where I am trying to change the animation:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     Animator animator;

     public KeyCode left;
     public KeyCode right;
 
     // Use this for initialization
     void Start () {
     }
 
     void FixedUpdate () {
         if (Input.GetKey (left)) {
             animator.SetInteger ("State", 2);
         }
         if (Input.GetKey (right)) {
             animator.SetInteger ("State", 2);
         }
     }
 }


I am trying to change the value of State to 2, which should trigger the transition to my "run" animation.

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Answer by zach-r-d · Jun 20, 2015 at 08:46 PM

The Animator animator; variable is never being set, so it's staying at its default value of null, and when a method is called on null it results in a NullReferenceException. Try putting this in the Start() method to set the variable to the Animator attached to the same GameObject:

 animator = GetComponent<Animator>();
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avatar image Liamwm · Jun 21, 2015 at 08:52 AM 0
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After putting this code in the Start function, it has stopped the errors from showing, but my sprite doesn't change animations. I have double-checked the animator file to make sure the transitions are set up, but nothing happens when I try to change the value of State.

avatar image zach-r-d · Jun 21, 2015 at 09:38 AM 0
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Could you post a screenshot of the Parameters tab of the animator controller in question?

avatar image Liamwm · Jun 21, 2015 at 11:32 AM 0
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Thanks for the reply.

That stops the errors from showing, but when I write animator.SetInteger ("State", 2);, it does not switch animations.

I have double-checked the animator controller file, and it is set to change when State equals 2. In the tutorials I have looked at, this seems to work fine, so I'm not sure what I'm doing wrong.

avatar image zach-r-d · Jun 21, 2015 at 12:27 PM 0
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There are a number of things that could be going wrong. Posting a screenshot of the Parameters tab will significantly help with diagnosing the problem.

avatar image Liamwm · Jun 22, 2015 at 08:38 AM 1
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Whoops, just found the problem. It seems like I had misconfigured the animator file and gotten the State values mixed up.

Thanks for helping me solve the problem guys.

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