Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tetsuya1 · Jun 01, 2016 at 07:24 AM · upgrades

Trying to make an Upgradable weapons screen

So I made a script called upgrade, shown below:

 using Unity Engine;
 using System.Collections;
 
 public class upgrade : MonoBehavior {
 
         public class Accessor : MonoBehaviour {
                 void Start ()
                 {
                         GameObject Player = GameObject.Find("Player");
                         PlayerShooting PlayerShooting = Player.GetComponent<PlayerShooting>();
                         PlayerShooting.damagePerShot += 40;
                 }
          }
 }

And I also made a script called upgradescreen with a public void upgrade () that has GetComponent(); So what i'm trying to have happen is make it so when you press the upgrade button and then start, you'll be take to the level with an upgraded weapon, but its not working. What exactly am I doing wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Mmmpies · Jun 01, 2016 at 10:35 AM

I'm trying to work out what you actually want. I think all you want is to get a return from this script with a higher rate of damage.

All you'd really need for that is...

  using Unity Engine;
  using System.Collections;
  
  public class upgrade : MonoBehavior {
 
             void Start ()
             {
                     GameObject Player = GameObject.Find("Player");
                     PlayerShooting PlayerShooting = Player.GetComponent<PlayerShooting>();
             }
 
             public float UpgradeWeapon()
             {
                     float PassBack = PlayerShooting.damagePerShot += 40;
                     return (PlassBack);
             }
  }

But when you say you open a new scene you do know a different scene will reset your scripts. You have to use data persistence to save information between scenes

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by aWolfKing · Jun 01, 2016 at 10:55 AM

PlayerShooting PlayerShooting = Player.GetComponent(); is the error line i think; you named the class the same as the variable, you should change the name of the variable becouse now the script is trying to access the class and change the value and not change the component's value.

    (you did:  'class_name'  'class_name' =somthing  ,  should be:  'class_name'  'variable_name'  =  somthing)
     For example: 'PlayerShooting VarPlayerShooting = Player.GetComponent<PlayerShooting>();
     VarPlayerShooting.damagePerShot += 40;'



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Delta Updates Instead of Re-Download 1 Answer

Question about my Upgrade System with PlayerPrefs 0 Answers

Remove Upgrades upon click 0 Answers

Losing all material/models after upgrading 0 Answers

Position, Sizes and Scales are broken after migrating to Unity 5.4.1p1 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges