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Position, Sizes and Scales are broken after migrating to Unity 5.4.1p1
Hi There, I have my project created on unity 5.3.6p2, and I have upgraded several times since 6 months ago, on every migration everything works fine, but I tried to migrate to 5.4.1p1 to be with the latest version that include more Xcode8 improvements. When I open my project I was able to see that almost all my screens have the wrong scale, size and position of my components.
I have never seen this in any of the migrations I ran before, so I decided to restore my backup and move backward to 5.3.6p5, because looks like moving to 5.4 breaks something. Did you find this kind of issues before? Regards Yuri
Are you working on $$anonymous$$ac or Windows? There's a known bug on $$anonymous$$ac OS that causes canvas elements to scale incorrectly across multiple monitors, because of the new Retina display features. I presume this isn't your issue, but mention it just in case.
I'm working on $$anonymous$$ac, my target platforms are Android/iOS, so based on your comments this is a known issue for 5.4.1 p1?, because on 5.3.6p5 works ok
If you're using multiple screens, then possibly. Here's the link to the issue tracker