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Question by XperiaLudwig · Jan 16, 2014 at 04:01 AM · 3d

{Q}How to create Swipe and Rotate Menu?

Hello there :) Im just wondering If I can possibly do this kind of menu integration? I spent a lot of time and lots of paracetamol figuring how to do this menu type.. Using swipe and rotate camera. Thanks in advance, :)

http://www.youtube.com/watch?v=hgs5YirPu2c

Heres my Code :)

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour { public float speed= 50; public float HSwipeZone = 50; public GUIText displayText; public float maxSwipeTime = 2; public float minSwipeDistance = 20; public float hSliderValue = 1.0F;

 private float startTime;
 private Vector2 touchPos;
 private bool tapping;
 private float lastTap;
 private bool multiTouch;
 
 private float smooth=2.0F;
 private float tiltAngle=30.0F;
 


void Start () { displayText.text = "No touch detected"; multiTouch = false; }

 // Update is called once per frame
 void Update () 
 {
     if (multiTouch)
     {
         if (Input.touchCount == 0)
         {
             multiTouch = false;
         }
         else
         {
             
         }
     }
     else
     {
         if (Input.touchCount==1)
         {
             Touch touch = Input.touches[0];
             switch(touch.phase)
             {
             case TouchPhase.Began:
                 touchPos = touch.position;
                 startTime = Time.time;
             break;
             case TouchPhase.Ended:
                 float swipeTime = Time.time - startTime;
                 float swipeDist = (touch.position - touchPos).magnitude;
                  if ((Mathf.Abs(touch.position.y - touchPos.y))<HSwipeZone && (swipeTime<maxSwipeTime) && (swipeDist>minSwipeDistance) && Mathf.Sign(touch.position.x - touchPos.x)<0 && Mathf.Sign(touch.position.y - touchPos.y) < 1.5f && Mathf.Sign(touch.position.y - touchPos.y) > -1.5f)
                 {
                     print ("Its a LEFT SWIPE");
                     displayText.text = "Its a LEFT swipe"; 
                     Camera.mainCamera.transform.eulerAngles = Vector3.Lerp(Camera.mainCamera.transform.eulerAngles, new Vector3(0, 90, 0), Time.deltaTime*speed);
                     
                 }
                 else if ((Mathf.Abs(touch.position.y - touchPos.y))<HSwipeZone && (swipeTime<maxSwipeTime) && (swipeDist>minSwipeDistance) && Mathf.Sign(touch.position.x - touchPos.x)>0 && Mathf.Sign(touch.position.y - touchPos.y) < 1.5f && Mathf.Sign(touch.position.y - touchPos.y) > -1.5f)
                 {
                     print ("Its a RIGHT SWIPE");
                     displayText.text = "Its a RIGHT swipe";
                  float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle;
                     float tiltAroundX = Input.GetAxis("Vertical") * tiltAngle;
                 Camera.mainCamera.transform.eulerAngles = Vector3.Lerp(Camera.mainCamera.transform.eulerAngles, new Vector3(90, 0, 10), Time.deltaTime*speed);
                 
                 }
                 break;
 }
 }
 }
 }
             }
             
             



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avatar image robertbu · Jan 16, 2014 at 04:12 AM 0
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@XperiaLudwid - wait a reasonable amount of time before bumping...12 to 24 hours...not 10 $$anonymous$$utes. And bump by either editing the question or adding a comment. Putting bumps in the 'Answer' field will mark your question as answered and fewer people will look at it.

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