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Question by mobileapps · Jan 30, 2014 at 12:45 PM · 3dgraphicsbackgroundenvironment

Environment setup for Mobile App Game

Hi All,

We are developing a run game similar to Temple Run Oz , and we have setup the environment by placing low poly trees and despite of low poly the app's FPS was very low and it was getting struck and still we cannot achieve what the below Game Apps have achieved .

http://www.youtube.com/watch?v=sui_UQi7eZU http://www.youtube.com/watch?v=W2ovJGBsPpc

Let me know if these teams have used something different like only the painting or its completely 3d , please help me in achieving this.

Thanks in advance

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Answer by aress · Jan 30, 2014 at 12:57 PM

do you use a very big map? or if it's random spawn do you destroy the objects that you dont see any more give some more details

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avatar image mobileapps · Jan 30, 2014 at 01:34 PM 0
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I do destroy the objects , but I am randomly placing the low poly trees , still face this issue. So wanted to know how they have achieved that colorful environment?

avatar image aress · Jan 30, 2014 at 02:58 PM 0
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I haven't try to make this type of game and I'm not familiar but maby you are creating too many random spawn trees or maby the best solution is crate random peases of map that have some tree

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