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How to make a camera screen on my camera model?
I'm making a small game in the same style as Outlast as a side project for school. And I need, just like in Outlast, a working screen that displays what my camera model is seeing.
So I have a second camera that needs to be displayed on a 3D model. I know it's possible in Unity because I have seen it before, but absolutely no one has a tutorial about it.
basic principle : http://www.youtube.com/watch?v=ZuV9Xlt-l6g
the setup is the same, just position the camera on your enemy, set the normalized viewport rectangle, set the depth to higher than the main camera, done
Answer by Jeff-Kesselman · May 19, 2014 at 10:40 PM
To map a camera's view to a polygon or polygons in the world, you need Unity Pro.
If you have Unity Pro, then look here...
http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture.html
Answer by jakejolli · Jun 16, 2016 at 04:56 PM
Look into render textures. Set a camera in front of your gameObject camera, set it's render texture, then slap that render texture on your camera's screen model. You don't need pro.