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Question by Martin575 · May 19, 2014 at 10:39 PM · camera3dmodeltutorial

How to make a camera screen on my camera model?

I'm making a small game in the same style as Outlast as a side project for school. And I need, just like in Outlast, a working screen that displays what my camera model is seeing.

So I have a second camera that needs to be displayed on a 3D model. I know it's possible in Unity because I have seen it before, but absolutely no one has a tutorial about it.

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avatar image AlucardJay · May 19, 2014 at 10:44 PM 1
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basic principle : http://www.youtube.com/watch?v=ZuV9Xlt-l6g

the setup is the same, just position the camera on your enemy, set the normalized viewport rectangle, set the depth to higher than the main camera, done

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Answer by Jeff-Kesselman · May 19, 2014 at 10:40 PM

To map a camera's view to a polygon or polygons in the world, you need Unity Pro.

If you have Unity Pro, then look here...
http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture.html

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Answer by jakejolli · Jun 16, 2016 at 04:56 PM

Look into render textures. Set a camera in front of your gameObject camera, set it's render texture, then slap that render texture on your camera's screen model. You don't need pro.

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