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Question by chriskoningsi · Mar 15, 2013 at 11:56 AM · variableenemystaticcount

Manipulating Variables Over Multiple Scripts

I have a variable that I want to change from another sript, I am using the following script named 'Key' but it doesn't seem to change 'MaxObjectCount'

 var enemyPrefab : GameObject;
 static var MaxObjectCount = 0;
  
 function checkhit(){
     if(MaxObjectCount == 2){
        Debug.Log("Two enemy: destroy");
        Destroy(GameObject.Tag("Enemy"));
        MaxObjectCount -=1;
     }
     
     
         if(MaxObjectCount == 1){
    Debug.Log("One enemy");
     }
     
 }




In another script I have this Key.MaxObjectCount += 1;

But it is not changing 'MaxObjectCount' at all

I basically want 'MaxObjectCount' to rise by one whenever I use a function in another script.

Any ideas?

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avatar image whydoidoit · Mar 15, 2013 at 12:01 PM 0
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Looks right to me. Are you sure the other script is actually calling it and that something else isn't automatically decrementing it (like the checkHit function?)

avatar image chriskoningsi · Mar 15, 2013 at 12:07 PM 0
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Ok, I dont think so, just for safe measure, here is the other script that I am changing the variable from:

var destroySpawn : GameObject[]; destroySpawn = GameObject.FindGameObjectsWithTag ("Spawner");

var prefab : Transform;

function OnTriggerEnter( hit : Collider){

 if (hit.gameObject.tag == "Player"){


     Instantiate(prefab, transform.position + transform.forward*5, transform.rotation);

     $$anonymous$$ey.$$anonymous$$axObjectCount += 1;

     //Instantiate (prefab);
     Debug.Log("Spawning Enemy");
 
     
     //if (hit.gameObject.tag == "Player"){
     //Destroy(gameObject);
     
      for (var Spawner in destroySpawn) {
     Destroy(Spawner);
     }                   
                             
 }       

}

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