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Question by Xatoku · Apr 24, 2011 at 05:01 AM · variableenemystatichit

Non-Static Accessibility

Hey guys, I have this script for my HitSpark for when I hit the enemy with my sword, but because have multiple enemies, the static variable on the script will apply to all enemies meaning if I hit 1, the hitspark will show on all of them. Is there any way to access my started variable without making it static? Here's the script.

var HS1 : Material; var HS2 : Material; var HS3 : Material; var HS4 : Material; var HS5 : Material; var HS6 : Material; var HS7 : Material; var HS8 : Material; var HS9 : Material;

var HS = 9; var Speed = 0.1;

static var started:boolean = false; var showing:boolean = false;

function Start(){ renderer.material = HS1; yield WaitForSeconds(Speed); renderer.material = HS2; yield WaitForSeconds(Speed); renderer.material = HS3; yield WaitForSeconds(Speed); renderer.material = HS4; yield WaitForSeconds(Speed); renderer.material = HS5; yield WaitForSeconds(Speed); renderer.material = HS6; yield WaitForSeconds(Speed); renderer.material = HS7; yield WaitForSeconds(Speed); renderer.material = HS8; yield WaitForSeconds(Speed); renderer.material = HS9; yield WaitForSeconds(Speed); showing = false; started = false; }

function Update () { if(started){ showing = true; started = false; if(!started){ Start(); } } if(showing){ renderer.enabled = true; }else{ renderer.enabled = false; } }

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Answer by Eric5h5 · Apr 24, 2011 at 05:22 AM

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html As an aside, it would be a lot simpler if you used an array of materials instead of a bunch of separate variables. Also, your Update function doesn't seem to serve any purpose; there's no reason to do those checks every frame, you can just turn the renderer on and off as needed.

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avatar image Xatoku · Apr 24, 2011 at 02:16 PM 0
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Now im getting the error Object Reference not set to Instance on an Object, any help on that?

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