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Question by mejdi95 · Aug 24, 2017 at 10:10 AM · javascriptvariableenemycount

i'm beginner in unity ! my problem is i can't count the number of zombie killed ! this script ZombieHelath is attached to zombie , i'm using javascript !Please help

pragma strict

ar ZombieHealth : int = 100 ; function OnCollisionEnter (col : Collision) { if ( col.gameObject.tag == "Bullet") { ZombieHealth -= 25 ; } }

function Update () {

if ( ZombieHealth <= 0 ) { GetComponent.().Play("back_fall"); gameObject.GetComponent(ZombieAI).enabled = false ; gameObject.GetComponent(CharacterController).enabled = false; Dead () ; } } function Dead () {

yield WaitForSeconds (5) ; Destroy ( gameObject) ;

}

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Answer by solidsnake530 · Aug 24, 2017 at 01:37 PM

I'm not much help, but you might get some help if the code was a bit easier to read so I've formatted it for you.

What I can see is that the zombies are dying but you're not counting them anywhere. Maybe put in a counter into the Update() function? I don't know JS but I'll try to help out, I've added a couple of lines in red:

 #pragma strict
 var ZombieHealth : int = 100 ;

var DeadZombies : int = 0;

 function OnCollisionEnter (col : Collision) 
 {
          if ( col.gameObject.tag == "Bullet") 
          { 
                 ZombieHealth -= 25 ; 
          } 
 }
 
 function Update () 
 
 {
         if ( ZombieHealth <= 0 ) 
         { 
                GetComponent.().Play("back_fall"); 
                gameObject.GetComponent(ZombieAI).enabled = false ; 
                gameObject.GetComponent(CharacterController).enabled = false; 
                Dead () ; 

DeadZombies +=1;

         } 
 } 
 
 function Dead () 
 {
 
         yield WaitForSeconds (5) ; Destroy ( gameObject) ;
 
 }

You could read DeadZombies as a public variable (unsure how this is done in JS) and have it displayed on a GUI object.

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